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Programmed to Win

Programmed to Win

      But not yet. Fortunately this game
was only the first in a six-game
match. Kasparov won the second
Joseph McLellangame, partly because Deep Blue
KASPAROV VERSUS DEEP BLUE:   This was quite a departure fromhad technical problems, and for the
Computer Chess Comes of Agethe exhibition in 1985 when Kaspa-remainder of the match observers
By Monty Newbornrov had played simultaneously[id:27943] enjoyed the remarkable spectacle of
Springer. 322pp. $29.95against 32 computers and won all 32Kasparov gradually learning how to
games. [id:27939] , he had lost onecope with this unique adversary.The
   SOMETHING historic andgame to a computer in 1994, but thatfinal score was 4 to 2 in Kasparov’s
traumatic happened in Philadel-was in speed chess, when he hadfavour, but this does not reflect the
phia on February 10, 1996. For theonly 30 minutes to make all hisof the adversaries:
first time, a computer playing undermoves. Computers have a significantKasparov was better than Deep
standard match conditions (twoadvantage at that speed, and nobodyBlue but nowhere near twice as
hours to make its first 40 moves)took that game very seriously.good. The six games between
defeated a world chess champion.   But playing under standard worldKasparov and Deep Blue, with an
   The news that an IBM programchampionship rules? That gets toextensive commentary that fills
called Deep Blue had beaten Garythe ego. Kasparov had summed upsome 43 pages, are the heart of this
Kasparov was prominently featuredthe problem in 1989 before begin-book, but it offers much more than
in the media and [id:27935] peoplening a match (which he won easily)its title suggests. It will not quite tell
around the world - not merelyagainst a predecessor of Deep Blueyou how to design your own chess-
those who regularly follow chesscalled Deep Thought: “I don’t knowplaying computer program, but it
news, but literally millions whohow we can exist knowing thatdiscusses the technical and philo-
were interested in technology, inthere is [id:27940] .”sophical aspects of this activity in
competitive activities or simply in   Monty Newborn, a major figureconsiderable depth, as well as its
humanity’s position as the lord ofin the history of computer chess andhistory, beginning with the
creation.The game was carried onan ideal choice to write thistheoretical work of Claude
the Internet and attracted somedefinitive study, thinks we had bet-Shannon and Alan Turing.
1,200 “hits” per minute.ter get used to the idea:[id:27944] there are nearly 100
   The human race had been sym-   “For the first quarter-century ofgames, tracing the development of
bolically and collectively humiliatedprogress in computer chess, comput-computer chess skills from the mid-
by an inanimate object, founders were clearly inferior (to good1960s to last year - including
second best in the faculty that wehuman players). For the last fiveseveral games with a computer
[id:27936] - our ability to solve prob-years, they have been battling on aeasily won by Bobby Fischer. Some
lems through applied reasoning.relatively even footing with the topof the early games must be among
   Since the day when the legendaryplayers, and the two combatants willthe most flagrant examples of
“steel-drivin’ man” John Henry justprobably remain fairly equal for the[id:27945] ever preserved in book
barely won his competition with anext several years. But the day isform, but it is fascinating to watch
steam drill and “died with his ham-not too far off when the best playerscomputer programmers learning
mer in his hand,” the human racewill no longer be serious compe-from one another and from their
has become used to the [id:27937] oftition. Computers will simplyown mistakes, gradually refining
machines. Fork lifts can pick upconsider too many possibilities andtheir software and improving their
heavier loads and automobiles canset up positions that are toohardware until their computer can
run faster, but we still enjoy weightcomplex for [id:27941] .”consider millions of possible
lifting and footracing on our limited   So what? Is anyone bothered bypositions per second and seriously
human scale.The important point,the fact that a hand-held calculatorthreaten [id:27946]. There is a certain
after all, is who sits in the driver’scan find a square root faster thancomfort in observing the blunders
seat. [id:27938] here we had anany human? The answer is that ifperpetrated by early programs and
assemblage of wires and siliconfinding square roots were a com-even echoed as recently as Deep
chips taking the initiative, settingpetitive activity, as chess certainly isBlue’s last game against Kasparov.
itself up in opposition to its creatorfrom the human point of view, someAt least for now.
and soundly thrashing him.of us would be [id:27942] .
‘GuardianWeekly’, April 13, 1997